Building User-Centered Frameworks for Internal Tools by Mihyun Ko & Natali Panic-Cidic This year my wonderful colleague Mihyun Ko and myself were delighted to find out we got accepted for the GDC 2022 Tools Summit. You can find the presentation on the GDC vault as a free content! However, we missed the deadline to upload … Continue reading Presentation Slides: GDC 2022 San Francisco
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New Open Access Publication – Mental Health, Atmospheres, Video Games: New Directions in Game Research II
Accompanying the 2019 talk on designing games for therapy at the Clash of Realities Conference, the talk finally made its appearance in form of a chapter publication! I could not be more happier to share that accomplishment with you, especially since the entire publication is available as open access thanks to the HORIZON grant. Download … Continue reading New Open Access Publication – Mental Health, Atmospheres, Video Games: New Directions in Game Research II
Let’s talk about the Lush 2021 not-so-fresh website experience
Lush recently re-vampled their homepage design choosing an user unfriendly approach and deleting all customer accounts. This article is an open letter to Lush from a point of view of a frustrated customer and UXR.
Learn With Me: Optimizing the download rate of your content
Learn With Me is a series where I write about a process, tool or similar that I need to learn for my current UX position. On today's agenda I am going to write about applying UX with content marketing to solve a problem. The Issue Our homepage is the core of our content marketing strategy. … Continue reading Learn With Me: Optimizing the download rate of your content
Learn With Me: Decision Tree Diagram
Learn With Me is a series where I write about a process, tool or similar that I need to learn for my current UX position. On today's agenda are decision tress. This week I needed to define a set of rules or conditions for an upcoming feature. Decision trees are not necessarily part of my … Continue reading Learn With Me: Decision Tree Diagram
Learn with me: KPIs
Learn With Me is a series where I write about a process, tool or similar that I need to learn for my current UX position. This article is on KPIs.
On the Importance of UX in AAA Games or Why Days Gone is Bad
Days Gone fails in delivering the promised player experiences, because there is no cohesion between structure, mechanics, programming and UI.
Full presentation: Digital Fictions: Towards Designing Narrative-Driven Games as Therapy
Full presentation is available now as a PDF here: NataliPanicCidic_Clash_19 Is you have any questions or need more explanations about slides, please get in touch with me. Credit: Cologne Game Lab, Clash of Realities 2019 Conference.
Digital Fictions: Towards Designing Narrative-Driven Games as Therapy
In this years’ talk at the Young Academics Workshop at the Clash of Realities Conference in Cologne, I want to introduce the benefits and possibilities of using digital fiction for narrative-driven games, especially its usage in the project “Writing New Bodies: Critical Co-design for 21st Century Digital-born Bibliotherapy”.
Research Poster: Master Thesis Update
From Immersion to Attention in AAA is a M.A. thesis project where I'm analyzing video games on their distinctive narrative elements. In the next step I want to find out if these narrative elements influence player's attention. This thesis is supervised by Prof. Jan Alber (RWTH Aaachen University) and Prof. Astrid Ensslin (University of Alberta). … Continue reading Research Poster: Master Thesis Update







