Presentation Slides: GDC 2022 San Francisco

Building User-Centered Frameworks for Internal Tools by Mihyun Ko & Natali Panic-Cidic This year my wonderful colleague Mihyun Ko and myself were delighted to find out we got accepted for the GDC 2022 Tools Summit. You can find the presentation on the GDC vault as a free content! However, we missed the deadline to upload … Continue reading Presentation Slides: GDC 2022 San Francisco →

New Open Access Publication – Mental Health, Atmospheres, Video Games: New Directions in Game Research II

Accompanying the 2019 talk on designing games for therapy at the Clash of Realities Conference, the talk finally made its appearance in form of a chapter publication! I could not be more happier to share that accomplishment with you, especially since the entire publication is available as open access thanks to the HORIZON grant. Download … Continue reading New Open Access Publication – Mental Health, Atmospheres, Video Games: New Directions in Game Research II →

Learn With Me: Optimizing the download rate of your content

Learn With Me is a series where I write about a process, tool or similar that I need to learn for my current UX position. On today's agenda I am going to write about applying UX with content marketing to solve a problem. The Issue Our homepage is the core of our content marketing strategy. … Continue reading Learn With Me: Optimizing the download rate of your content →

Research Poster: Master Thesis Update

From Immersion to Attention in AAA is a M.A. thesis project where I'm analyzing video games on their distinctive narrative elements. In the next step I want to find out if these narrative elements influence player's attention. This thesis is supervised by Prof. Jan Alber (RWTH Aaachen University) and Prof. Astrid Ensslin (University of Alberta).  … Continue reading Research Poster: Master Thesis Update →