Arc Raiders and the Tragedy Ostrom Said We Could Avoid

This is not an essay about anyone's bad judgment. It is a case study in what happens when listening to players turns, almost imperceptibly, into taking dictation. It takes the better part of an hour to earn a locked door in Arc Raiders. Scavenging the rusted sprawl of the Rust Belt for a key by … Continue reading Arc Raiders and the Tragedy Ostrom Said We Could Avoid →

Love and Deepspace, and When Not to Listen to Your Players

Only days after the mobile giant Love and Deepspace announced its sixth love interest, Valko, its developers released a statement on June 30th, 2026 saying they would not move forward with him and will be scrapping the character entirely. Infold is known for delivering high-quality mobile games, and Love and Deepspace is no exception. Its … Continue reading Love and Deepspace, and When Not to Listen to Your Players →

The Heart of Free: Rethinking F2P Business Models for the Next Generation of Games

How gratitude, identity, and trust *not pressure* drive the world’s most profitable free-to-play ecosystems. By Natali Panic-Cidic What if the key to monetizing free-to-play games isn't pushing players to pay, but making them want to? It might sound counterintuitive, but that’s exactly what a growing body of academic and industry research is revealing. The most … Continue reading The Heart of Free: Rethinking F2P Business Models for the Next Generation of Games →

Red Flags in Gaming Industry Interviews (and Why You Shouldn’t Ignore Them)

“We’re All Family Here” and Other Lies You’ll Hear Before Burnout You finally landed an interview at a company you’ve admired for years. The logo is iconic, the projects are legendary, and the recruiter swears the “culture” is unmatched. But then...red flags start waving. Loudly. Whether you're a veteran or new to the industry, knowing … Continue reading Red Flags in Gaming Industry Interviews (and Why You Shouldn’t Ignore Them) →

Rethinking Form and Function in Game Design: A Response

Author’s Note: This article is written in response to a widely shared opinion piece about game design that, while unnamed here, made several claims that merit clarification and rebuttal. This is not a personal critique, but a professional response aimed at fostering a more accurate understanding of the discipline. Recently, a blog post titled "Form … Continue reading Rethinking Form and Function in Game Design: A Response →