Dear Readers, welcome to my Blog and Portfolio site "Playful Brain Demand". This is where I post about my work as (Games) User Researcher, write about publications, video games, pop-culture and theory. You should be able to gain some insights from my learnings and mistakes and maybe even get inspired! I'm a M.A. graduate from … Continue reading Welcome to Playful Brain Demand!
Introduction to User-Centric Design & Why it Makes us Better Game Developers [Workshop Slides]
This is the full deck of slides for a student workshop from May 2022. Contact me if you want a similar workshop for your studio or students. usercentricdesign_may2022Download
Data Visualization, Ethics, and Fourth Wing – A Course Review
Recently, I had the wonderful opportunity to enhance my skills in the field of data visualization. It gave me the chance to delve deeper into this subject. I am beyond excited to reveal some incredibly valuable takeaways. The Data Mindset With data, it is really the story that matters and not the complexity of charts. … Continue reading Data Visualization, Ethics, and Fourth Wing – A Course Review
How to Use Electrodermal Activity in Games – Full GDC 2022 Slides
Thanks to the wonderful Celia Hodent and her guidance, I was accepted for a talk on my PhD topic for the UX Summit. It was quite surreal experience. Once that I will never forget. While the talk can be accessed via the GDC Vault, it is currently only available to members. As a "2022-is-ending-treat" I … Continue reading How to Use Electrodermal Activity in Games – Full GDC 2022 Slides
The Art of User-Centered Design for Internal Tool Teams – Presentation Slides: devcom 2022
Devcom 2022 has been a wonderful experience, especially the QA session with everyone who has attended online or in person. While the talk recording will be made available some time in the future via devcom youtube, Mihyun and myself would like to share the slides accompanying this talk here. This talk in an update version … Continue reading The Art of User-Centered Design for Internal Tool Teams – Presentation Slides: devcom 2022
Presentation Slides: GDC 2022 San Francisco
Building User-Centered Frameworks for Internal Tools by Mihyun Ko & Natali Panic-Cidic This year my wonderful colleague Mihyun Ko and myself were delighted to find out we got accepted for the GDC 2022 Tools Summit. You can find the presentation on the GDC vault as a free content! However, we missed the deadline to upload … Continue reading Presentation Slides: GDC 2022 San Francisco
New Open Access Publication – Mental Health, Atmospheres, Video Games: New Directions in Game Research II
Accompanying the 2019 talk on designing games for therapy at the Clash of Realities Conference, the talk finally made its appearance in form of a chapter publication! I could not be more happier to share that accomplishment with you, especially since the entire publication is available as open access thanks to the HORIZON grant. Download … Continue reading New Open Access Publication – Mental Health, Atmospheres, Video Games: New Directions in Game Research II
Two tests you need to help you evaluate your design assets
What is the best way to test if an asset design is appealing to the user needs and if it communicates its designed purpose? There are two simple tests to answer these questions: the 5-second test and the preference test.
Let’s talk about the Lush 2021 not-so-fresh website experience
Lush recently re-vampled their homepage design choosing an user unfriendly approach and deleting all customer accounts. This article is an open letter to Lush from a point of view of a frustrated customer and UXR.
Learn With Me: Optimizing the download rate of your content
Learn With Me is a series where I write about a process, tool or similar that I need to learn for my current UX position. On today's agenda I am going to write about applying UX with content marketing to solve a problem. The Issue Our homepage is the core of our content marketing strategy. … Continue reading Learn With Me: Optimizing the download rate of your content
Games User Research Summer Camp Presentation
In this presentation I will show you how I measured EDA for my M.A. thesis project, talk about problems with the EDA devices and analysis, and discuss the next steps of using the insights of my project to develop a toolbox to play experience in game development and game studies.