Welcome to the multi-faceted mind of Natali. Where experiences are created that make players feel something.

Love and Deepspace, and When Not to Listen to Your Players

Only days after the mobile giant Love and Deepspace announced its sixth love interest, Valko, its developers released a statement on June 30th, 2026 saying they would not move forward with him and will be scrapping the character entirely. Infold is known for delivering high-quality mobile games, and Love and Deepspace is no exception. Its … Continue reading Love and Deepspace, and When Not to Listen to Your Players

The Heart of Free: Rethinking F2P Business Models for the Next Generation of Games

How gratitude, identity, and trust *not pressure* drive the worldโ€™s most profitable free-to-play ecosystems. By Natali Panic-Cidic What if the key to monetizing free-to-play games isn't pushing players to pay, but making them want to? It might sound counterintuitive, but thatโ€™s exactly what a growing body of academic and industry research is revealing. The most … Continue reading The Heart of Free: Rethinking F2P Business Models for the Next Generation of Games

Red Flags in Gaming Industry Interviews (and Why You Shouldnโ€™t Ignore Them)

โ€œWeโ€™re All Family Hereโ€ and Other Lies Youโ€™ll Hear Before Burnout You finally landed an interview at a company youโ€™ve admired for years. The logo is iconic, the projects are legendary, and the recruiter swears the โ€œcultureโ€ is unmatched. But then...red flags start waving. Loudly. Whether you're a veteran or new to the industry, knowing … Continue reading Red Flags in Gaming Industry Interviews (and Why You Shouldnโ€™t Ignore Them)

Rethinking Form and Function in Game Design: A Response

Authorโ€™s Note: This article is written in response to a widely shared opinion piece about game design that, while unnamed here, made several claims that merit clarification and rebuttal. This is not a personal critique, but a professional response aimed at fostering a more accurate understanding of the discipline. Recently, a blog post titled "Form … Continue reading Rethinking Form and Function in Game Design: A Response

Betreuung 2025-2026

Studierenden Betreuung รœbersicht SS2025 & WS2026 RWTH Aachen Projekt Titel: Understanding Arousal Triggers in Video Games: Toward a Predictive Model Using Electrodermal ActivityLeitung: M.A. Natali Panic-Cidic, Ubisoft DรผsseldorfVoraussetzungen: Vom Vorteil ist Interesse an Videospielen zu haben, sowie sich eigenstรคndig in Themen einzuarbeiten.Start: Ab Januar 2025Niveau: Bachelor & Master (mehrere Arbeiten sind mรถglich)Institut: RWTH Aachen, Institut … Continue reading Betreuung 2025-2026

A Guide to Electrodermal Activity (EDA) in Games User Research

OverviewTonic EDA - changes over a longer period of time:Phasic EDA - rapid changes towards a stimuli:Typical ValuesMeasureDefinitionTypical ValuesAnalysis of EDA Signals1 - Decomposition2 - Normalization: Choosing the Right Method3 - Visualization: Share your findingsRecommended Literature & ResourcesBooks, Articles & Tools OverviewWhy readAppendix Overview Electrodermal Activity (EDA) has two components that are measured in microsiemens … Continue reading A Guide to Electrodermal Activity (EDA) in Games User Research