Publication Announcement: CHI PLAY 2026, York, UK
The first part of my PhD project has been accepted as a Work-in-Progress paper at CHI PLAY 2026.
The work introduces affordance-level attentional structure as a unit of analysis for player experience research. Instead of reading emotion off a physiological signal, it asks how a game’s recurring, designer-controlled affordances — interaction, combat, reward, pacing, decision-making — jointly shape a player’s overall arousal. Using electrodermal activity recorded across two structurally contrasting commercial games, it treats ridge regression as an interpretable lens rather than a predictive tool, and finds that arousal-linked attention tracks the demand to act under constraint more than the mere presence of narrative or spectacle.
August 2026 Updates
- Accepted at CHI PLAY 2026
Work-in-Progress track, York, UK - Poster & references available now
Everything below is live — this is where the poster QR code leads - Final paper & ACM DOI — forthcoming
This page will be updated with the official DOI and a link to the published article as soon as the proceedings are online
Access
How to cite
Affordance-Level Modeling of Attentional Structure in Games via
Physiological Arousal. Companion Proc. CHI PLAY 2026.
ACM. DOI: 10.1145/3800965.3834281 (forthcoming)
References
The five references shown on the poster are marked; the full list below supports the work.
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- (2014). A cognitivist theory of affordances for games. DiGRA 2013.
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- (2007). The electrodermal system. In Handbook of Psychophysiology (3rd ed.). Cambridge University Press.
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