Love and Deepspace, and When Not to Listen to Your Players

Only days after the mobile giant Love and Deepspace announced its sixth love interest, Valko, its developers released a statement on June 30th, 2026 saying they would not move forward with him and will be scrapping the character entirely. Infold is known for delivering high-quality mobile games, and Love and Deepspace is no exception. Its … Continue reading Love and Deepspace, and When Not to Listen to Your Players

Accessible Design Masterclass BPB Oktober 2024 Slides

[German only] Im Oktober 2024, gab ich eine Masterclass über wie Accessible Design die Wahrscheinlichkeit verringern, dass Spieler*innen extremistische Ideologien annehmen oder sich daran beteiligen. Der Fokus lag ganz konkret auf praktischen Tool die Klein- oder Indieentwickler*innen einsetzen können. Kurzer Überblick: Das Entwerfen von Spielen mit barrierefreien Designprinzipien, um rechtsextremes Verhalten entgegenzuwirken, ist ein kreativer … Continue reading Accessible Design Masterclass BPB Oktober 2024 Slides

How to Use Electrodermal Activity in Games – Full GDC 2022 Slides

Thanks to the wonderful Celia Hodent and her guidance, I was accepted for a talk on my PhD topic for the UX Summit. It was quite surreal experience. Once that I will never forget. While the talk can be accessed via the GDC Vault, it is currently only available to members. As a "2022-is-ending-treat" I … Continue reading How to Use Electrodermal Activity in Games – Full GDC 2022 Slides

New Open Access Publication – Mental Health, Atmospheres, Video Games: New Directions in Game Research II

Accompanying the 2019 talk on designing games for therapy at the Clash of Realities Conference, the talk finally made its appearance in form of a chapter publication! I could not be more happier to share that accomplishment with you, especially since the entire publication is available as open access thanks to the HORIZON grant. Download … Continue reading New Open Access Publication – Mental Health, Atmospheres, Video Games: New Directions in Game Research II