The first part of my PhD project has been accepted as a Work-in-Progress paper at the CHI PLAY 20ß26, York, UK. Access the poster now.
Category: UXR
Love and Deepspace, and When Not to Listen to Your Players
Only days after the mobile giant Love and Deepspace announced its sixth love interest, Valko, its developers released a statement on June 30th, 2026 saying they would not move forward with him and will be scrapping the character entirely. Infold is known for delivering high-quality mobile games, and Love and Deepspace is no exception. Its … Continue reading Love and Deepspace, and When Not to Listen to Your Players
How ARC Raiders Is Advancing Player Experience Through Behavioral Matchmaking and Feedback Loops
As a player with nearly 100 hours logged on Steam and as a professional user researcher, I naturally look for patterns. And ARC Raiders offers a compelling case study in how behavioral data and feedback loops can shape matchmaking.
How to Use Electrodermal Activity in Games – Full GDC 2022 Slides
Thanks to the wonderful Celia Hodent and her guidance, I was accepted for a talk on my PhD topic for the UX Summit. It was quite surreal experience. Once that I will never forget. While the talk can be accessed via the GDC Vault, it is currently only available to members. As a "2022-is-ending-treat" I … Continue reading How to Use Electrodermal Activity in Games – Full GDC 2022 Slides
Two tests you need to help you evaluate your design assets
What is the best way to test if an asset design is appealing to the user needs and if it communicates its designed purpose? There are two simple tests to answer these questions: the 5-second test and the preference test.



