Zero Damage

For the student start-up Luft Games UG (previously !mpact Works) I have been asked to help out as a UX Designer and Narrative Designer. Lately, I’ve been sneaking in my specialization as UXR. Main task is making sure that we end up with cohesive storylines and create play experiences that are meant to be enjoyed by real human players. As the game is work in progress, this section will be continuously updated.

Zero Damage has been developed from the idea of studying non-violent multiplayer mechanics by our producer Daniel R. Camelo from the Cologne Game Lab, TH Köln, Germany. Our main goal is to develop a fun, family-friendly multiplayer title and let players engage with non-violent mechanics, which are shielding, beaming up objects, boosting, laser beaming. They need to control unique aircrafts across a world lost to the aftermath of a war to save refugees and bring peace to their planet Cydalia.

UX Design

We are currently (2021) continuously working on the game. These are some designs for the HUD of the game.

As we have a dynamic split screen and the player will switch sides, the UIs need to represent some sort of anchor point to the players. In this first wireframe, we tried to include all the necessary elements players will have at some point during their gameplay.
This is then the prototype version of the wireframe that underwent some changes regarding the position of player-characters.
Idea for the four abilities and their visual representation.
I love this comparison as it clearly shows how a design process is not set in stone and changes through iterations.

Voice Over Dialogue Demo Script

This was the very first piece of writing that I did for Zero Damage. The challenge with the narration of the game is that we want players to have fun but also critically engage them in dilemmas surrounding the politics of war. The game will be available for the usual game distribution platforms but it should also be usable for educational purposes in school settings.

For our demo, we needed a VO script for the cinematic sequence which requires a clear coding and intonation of words. Both the art team and our VO friend needed these color commands. See how the script translates into our game introduction trailer “Zero Damage- Game: A quick introduction“.


Storyboards

Another task that follows me as a narrative designer is creating storyboards to communicate our vision with the art team. Here is an example for a image that is missing in our current demo video.

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