A Guide to Electrodermal Activity (EDA) in Games User Research

OverviewTonic EDA - changes over a longer period of time:Phasic EDA - rapid changes towards a stimuli:Typical ValuesMeasureDefinitionTypical ValuesAnalysis of EDA Signals1 - Decomposition2 - Normalization: Choosing the Right Method3 - Visualization: Share your findingsRecommended Literature & ResourcesBooks, Articles & Tools OverviewWhy readAppendix Overview Electrodermal Activity (EDA) has two components that are measured in microsiemens … Continue reading A Guide to Electrodermal Activity (EDA) in Games User Research

New Open Access Publication – Mental Health, Atmospheres, Video Games: New Directions in Game Research II

Accompanying the 2019 talk on designing games for therapy at the Clash of Realities Conference, the talk finally made its appearance in form of a chapter publication! I could not be more happier to share that accomplishment with you, especially since the entire publication is available as open access thanks to the HORIZON grant. Download … Continue reading New Open Access Publication – Mental Health, Atmospheres, Video Games: New Directions in Game Research II

PS4 Players Wanted for Research in AAA Video Games

I am looking for players to help me out with a study, which will be carried out in Aachen, Germany in September and October 2019. Among all participants I am giving away 1-year-PS+ memberships and props. During the study, you will recieve food and drinks. This study is not sponsored or funded. If you are … Continue reading PS4 Players Wanted for Research in AAA Video Games

Full Paper: On Character Analysis and Cognitive Narratology: Why you cried at the end of The Last of Us

Here is the Cognitive Narratology in Video Games paper accompanying the previously released poster on Cognitive Narratology and the narrative masterpiece The Last of Us. I hope you will enjoy reading it as much as I did writing. Looking forward to read your thoughts on this paper! Take care & read on, Natt