How gratitude, identity, and trust *not pressure* drive the world’s most profitable free-to-play ecosystems. By Natali Panic-Cidic What if the key to monetizing free-to-play games isn't pushing players to pay, but making them want to? It might sound counterintuitive, but that’s exactly what a growing body of academic and industry research is revealing. The most … Continue reading The Heart of Free: Rethinking F2P Business Models for the Next Generation of Games
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Rethinking Form and Function in Game Design: A Response
Author’s Note: This article is written in response to a widely shared opinion piece about game design that, while unnamed here, made several claims that merit clarification and rebuttal. This is not a personal critique, but a professional response aimed at fostering a more accurate understanding of the discipline. Recently, a blog post titled "Form … Continue reading Rethinking Form and Function in Game Design: A Response
On the Double Standards of AI in Social Media
Platforms, including LinkedIn, are now quick to shame anyone who even touches AI for creative or experimental purposes. But instead of using this moment to have real conversations about consent, authorship, and ethics, the outrage often feels performative, driven more by ego than principle.
Betreuung 2025-2026
Studierenden Betreuung Ăœbersicht SS2025 & WS2026 RWTH Aachen Projekt Titel: Understanding Arousal Triggers in Video Games: Toward a Predictive Model Using Electrodermal ActivityLeitung: M.A. Natali Panic-Cidic, Ubisoft DĂ¼sseldorfVoraussetzungen: Vom Vorteil ist Interesse an Videospielen zu haben, sowie sich eigenständig in Themen einzuarbeiten.Start: Ab Januar 2025Niveau: Bachelor & Master (mehrere Arbeiten sind möglich)Institut: RWTH Aachen, Institut … Continue reading Betreuung 2025-2026
A new year – new spots!
Introduction to User-Centric Design & Why it Makes us Better Game Developers [Workshop Slides]
This is the full deck of slides for a student workshop from May 2022. Contact me if you want a similar workshop for your studio or students. usercentricdesign_may2022Download
Data Visualization, Ethics, and Fourth Wing – A Course Review
Recently, I had the wonderful opportunity to enhance my skills in the field of data visualization. It gave me the chance to delve deeper into this subject. I am beyond excited to reveal some incredibly valuable takeaways. The Data Mindset With data, it is really the story that matters and not the complexity of charts. … Continue reading Data Visualization, Ethics, and Fourth Wing – A Course Review
The Art of User-Centered Design for Internal Tool Teams – Presentation Slides: devcom 2022
Devcom 2022 has been a wonderful experience, especially the QA session with everyone who has attended online or in person. While the talk recording will be made available some time in the future via devcom youtube, Mihyun and myself would like to share the slides accompanying this talk here. This talk in an update version … Continue reading The Art of User-Centered Design for Internal Tool Teams – Presentation Slides: devcom 2022
Presentation Slides: GDC 2022 San Francisco
Building User-Centered Frameworks for Internal Tools by Mihyun Ko & Natali Panic-Cidic This year my wonderful colleague Mihyun Ko and myself were delighted to find out we got accepted for the GDC 2022 Tools Summit. You can find the presentation on the GDC vault as a free content! However, we missed the deadline to upload … Continue reading Presentation Slides: GDC 2022 San Francisco
New Open Access Publication – Mental Health, Atmospheres, Video Games: New Directions in Game Research II
Accompanying the 2019 talk on designing games for therapy at the Clash of Realities Conference, the talk finally made its appearance in form of a chapter publication! I could not be more happier to share that accomplishment with you, especially since the entire publication is available as open access thanks to the HORIZON grant. Download … Continue reading New Open Access Publication – Mental Health, Atmospheres, Video Games: New Directions in Game Research II





