Accompanying the 2019 talk on designing games for therapy at the Clash of Realities Conference, the talk finally made its appearance in form of a chapter publication! I could not be more happier to share that accomplishment with you, especially since the entire publication is available as open access thanks to the HORIZON grant. Download … Continue reading New Open Access Publication – Mental Health, Atmospheres, Video Games: New Directions in Game Research II
Tag: GUR
Didn’t anyone playtest that? The Last of Us Part II (spoiler-free) GUR Review
So far The Last of Us Part II made me cry very early on. Mostly because of its story but also because of few unnecessary usability problems. The biggest problem so far is that the game accepts only its linear solutions. Let me explain how forced problem solutions, linearity cuts the rope, and light brings clarity are destroying the game quality.

