So far The Last of Us Part II made me cry very early on. Mostly because of its story but also because of few unnecessary usability problems. The biggest problem so far is that the game accepts only its linear solutions. Let me explain how forced problem solutions, linearity cuts the rope, and light brings clarity are destroying the game quality.
Tag: the last of us
The Power of Video Games: How The Last of Us Changed My Life
The Last of Us sparked some newfound hope and joy in life which I could't just let go. That spark turned into passion and today it's my life. In few months, I'll be holding a Master's degree in Literary Studies and Linguistics with a focus on games user research, cognitive narrative studies and player-narrative interaction. … Continue reading The Power of Video Games: How The Last of Us Changed My Life
Full Paper: On Character Analysis and Cognitive Narratology: Why you cried at the end of The Last of Us
Here is the Cognitive Narratology in Video Games paper accompanying the previously released poster on Cognitive Narratology and the narrative masterpiece The Last of Us. I hope you will enjoy reading it as much as I did writing. Looking forward to read your thoughts on this paper! Take care & read on, Natt
On Character Analysis and Cognitive Narratology: Why You Cried at the End of “The Last of Us” Research Poster
There is a high emotional bond between the player and the character that depends on the narrative structure which is embedded in Joel’s and Ellie’s character development.


