Love and Deepspace demonstrates a sophisticated understanding of F2P monetization strategies, effectively balancing emotional engagement, fairness, and optional spending to create a sustainable and player-friendly model.
Category: video games
Red Flags in Gaming Industry Interviews (and Why You Shouldnโt Ignore Them)
โWeโre All Family Hereโ and Other Lies Youโll Hear Before Burnout You finally landed an interview at a company youโve admired for years. The logo is iconic, the projects are legendary, and the recruiter swears the โcultureโ is unmatched. But then...red flags start waving. Loudly. Whether you're a veteran or new to the industry, knowing … Continue reading Red Flags in Gaming Industry Interviews (and Why You Shouldnโt Ignore Them)
A Guide to Electrodermal Activity (EDA) in Games User Research
OverviewTonic EDA - changes over a longer period of time:Phasic EDA - rapid changes towards a stimuli:Typical ValuesMeasureDefinitionTypical ValuesAnalysis of EDA Signals1 - Decomposition2 - Normalization: Choosing the Right Method3 - Visualization: Share your findingsRecommended Literature & ResourcesBooks, Articles & Tools OverviewWhy readAppendix Overview Electrodermal Activity (EDA) has two components that are measured in microsiemens … Continue reading A Guide to Electrodermal Activity (EDA) in Games User Research
Accessible Design Masterclass BPB Oktober 2024 Slides
[German only] Im Oktober 2024, gab ich eine Masterclass รผber wie Accessible Design die Wahrscheinlichkeit verringern, dass Spieler*innen extremistische Ideologien annehmen oder sich daran beteiligen. Der Fokus lag ganz konkret auf praktischen Tool die Klein- oder Indieentwickler*innen einsetzen kรถnnen. Kurzer รberblick: Das Entwerfen von Spielen mit barrierefreien Designprinzipien, um rechtsextremes Verhalten entgegenzuwirken, ist ein kreativer … Continue reading Accessible Design Masterclass BPB Oktober 2024 Slides
Full lecture slides: Dynamic User Experiences – Design & Usability
On May 16th 2024, I had the pleasure to talk about two simple tools to use when developing games from a user-centric perspective in the name of the Institute of Psychology for Diagnostics and Intervention at my Alma Mater RWTH Aachen University.
How to Use Electrodermal Activity in Games – Full GDC 2022 Slides
Thanks to the wonderful Celia Hodent and her guidance, I was accepted for a talk on my PhD topic for the UX Summit. It was quite surreal experience. Once that I will never forget. While the talk can be accessed via the GDC Vault, it is currently only available to members. As a "2022-is-ending-treat" I … Continue reading How to Use Electrodermal Activity in Games – Full GDC 2022 Slides
New Open Access Publication – Mental Health, Atmospheres, Video Games: New Directions in Game Research II
Accompanying the 2019 talk on designing games for therapy at the Clash of Realities Conference, the talk finally made its appearance in form of a chapter publication! I could not be more happier to share that accomplishment with you, especially since the entire publication is available as open access thanks to the HORIZON grant. Download … Continue reading New Open Access Publication – Mental Health, Atmospheres, Video Games: New Directions in Game Research II
Games User Research Summer Camp Presentation
In this presentation I will show you how I measured EDA for my M.A. thesis project, talk about problems with the EDA devices and analysis, and discuss the next steps of using the insights of my project to develop a toolbox to play experience in game development and game studies.
Didn’t anyone playtest that? The Last of Us Part II (spoiler-free) GUR Review
So far The Last of Us Part II made me cry very early on. Mostly because of its story but also because of few unnecessary usability problems. The biggest problem so far is that the game accepts only its linear solutions. Let me explain how forced problem solutions, linearity cuts the rope, and light brings clarity are destroying the game quality.
Fixing the Assassin’s Creed Franchise: AC Unity vs. AC Origins
A while ago, I wrote a paper on the importance of image schemas in the Assassin's Creed franchise. This article highlights some important takeaways. Image schemas are connected to experiencing our everyday world. We need them to structure and connect meanings. Think of image schemas as a network or spider's web, where you have many … Continue reading Fixing the Assassin’s Creed Franchise: AC Unity vs. AC Origins








